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Posts Tagged ‘ruins’

COLLECTED: Two Guns, Ice Wall, Grand Large District, Peter Bynum

In Excerpts on April 18, 2011 at 12:31 pm

1. OPERATION NEPTUNE

DUNKIRK, FRANCE — “The Grand Large district lies in a special urban context: between the city and the sea, between seaside resort aesthetic and port aesthetic, and between residential and communal. It prolongs the overall strategy of the Neptune project, launched in 1991, which aims to orient the city back towards the docks. This transformation of the urban centre has already been broadly achieved. The Grand Large district marks the start of the second phase of Operation Neptune.”Arch Daily, Photos: Stephane Chalmeau

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2. HUMANIZED HABITAT

TWO GUNS, AZ — “Two Guns is an abandoned town off old Route 66 in Arizona. It died in the 1960s when I-40 passed it by. I’m thinking about living there someday.” —James Reeves

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3. LIGHT TRAPS

HUDSON RIVER VALLEY, NY — “[Peter] Bynum uses glass as his canvas, following stints with Mylar and Plexiglass, often in multiples where more light can be trapped between layers. The viewer can even use a remote control dimmer to change the level of lighting in some of these illuminated paintings. Everything is Illuminated runs through April 30, 2011 at Bridge Gallery in New York.” —Moco Loco

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4. SPRING PLANTING

CAMBRIDGE, MA — “As part of the Festival of Arts, Science and Technology earlier this spring at MIT, third-year architecture student Yushiro Okamoto designed and built IceWall, a temporary installation facing the Charles River. IceWall is a series of frozen blocks embedded with seeds and stacked on top of each other in a curving spine. As winter turned to spring, the wall would melt into the grass leaving seeds behind to germinate and bloom.”Bridgette Meinhold

“Counter-gravitational cities tattooed on walls”

In Excerpts, Thoughts on April 4, 2011 at 10:20 am

Part of the appeal of horror movies and apocalyptic video games is certainly the ruined environments they offer. We adore abandoned buildings, burnt-out shells, disintegrating infrastructure. In film, a ghost town fascinates us regardless of the potential for real ghosts. The visual of it is enough.

So the paintings—if they can be called mere paintings—of Gerry Judah will resonate with nearly everyone, at least on that level. As described by Geoff Manaugh:

“Gerry Judah’s paintings are massively and aggressively three-dimensional, piling up, away, and out from the canvas to form linked cities, ruins, and debris-encrusted bridges…so covered in white it’s as if nuclear winter has set in.”

“Judah embeds entire architectural models in each piece, affixing small constellations of buildings to the canvas before beginning a kind of archaeological onslaught: layering paint on top of paint, raining strata down for days to seal the landscape in place and make it ready for wall-mounting. And then the paintings go up, sprawling and counter-gravitational, like ruins tattooed on the walls.”

Judah’s process, complete with a haunting score:

Another installation forewent the canvas for a complete three-dimensional structure, resembling a 5,000-year-old gothic space station drifting through the galaxies, its partial destruction preserved by the non-elements of space.